Codebar.io is a community that lets one learn and teach coding and programming for free. It spans across a number of cities and is held every week in major cities like London. The service has already got a working website, with the general users’ (both new and existing) feedback pointing at a number of issues and pain points, which we were tasked to fix.
Graphic / Marketing / UI Design
Working at The 7th Chamber, I have built up a portfolio of brand assets to be used for sales pitches and presentation, as well as internal documents.
Part of my responsibilities as a graphic designer and a creative thinker at the company is to create assets to promote brand’s services. The 7th Chamber, constantly adjusting to the most current social media and influencer marketing needs, would tweak and pivot our services to deliver the best results for our clients.
Mobile App Design | UX Design
Cheevr is an app that motivates you to take up new challenges and practice new skills every day for 1 month, guiding you through the challenges with short video tutorials and scientifically backed-up facts.
While working at The Daily Mail, I was responsible for photo editing and creating interactive layouts for iPad and Android devices to be published daily for [MailPlus] – an interactive app from the Daily Mail and Mail on Sunday.
All interactivity for iPad experience were created with Folio Overlays for photo galleries, slideshows, scrollable frames, buttons, etc.
Card Game Design
The Crimean War is a historical educational card game that takes players back to 1853-56, and tells about interesting facts of the Crimean conflict between Russian, British, Ottoman and Second French Empires. To make a game entertaining and educational at the same time, we conducted research and user testing; and alongside with the deck of cards, we created cards with questions about really bizarre facts and events about the war.
For my Udacity VR Development course, I was designing, building and testing a mobile VR game called Puzzler.
The purpose of the experience is for the players to solve a puzzle upon entering a dark dungeon and thus to be able to exit it. We were also tasked to create this experience in a way that would be intuitive for users to understand, and easy to navigate through mobile device – without them having any previous experience in playing VR games.